
Update* After some fiddling about I've managed to correct the BGR to RGB so the textures look normal instead of blue. I didn't realize until after I'd done it. 'Thank you' again Pyriel for taking the time to humor a noob like me!ĮD* Oh and sorry for the double post.
#Suikoden v ps2 iso code
At the bottom is a link to the textures I've extracted so far for the Prince, Lyon and Talgeyl (He just happens to be the first person you come across!) Now all thats needed is a way to get the wire-frame models they are pasted on, as well as the UV code needed to attach them (so that mesh is placed on them properly, rather than having the face part pasted on to the wire-frames crotch or something like that! ) and I'll be laughing!! But it's a definite start at least. I've gotta thank you Pyriel for pointing me in the right direction! I managed to get some of what I was looking for. If you happen to know of one, or you're fluent enough in some language Suikoden V wasn't officially translated to, you might have better luck than me. Unfortunately, I came up empty looking for even hints of large-scale projects involving Suikoden V. You might find something (or not) that way.

If it turns out that unpacking the file is something that's already been done, and someone was kind enough to release a tool, then you can scan the game data with existing utilities.
#Suikoden v ps2 iso crack
Other than that, the only people who would likely have bothered to crack the files and reverse their structure would be hackers on a translation project, and I'm not aware of any translation projects for Suikoden V. The best you could probably do is look for an emulator that can do RAM and VRAM dumps, and hope for the best by scanning dumps. That's partly why I've tried to document everything, even things I uncovered incidentally in my bug-fix projects. There are a couple of utilities that can scan for known texture types, but I don't know if they'd lead to everything you need, and there's very rarely a wealth of technical information about any console game floating around online. The catch here is that, while I might be able to figure it out, I'm not too keen on adding another project to my plate at the moment. It doesn't do anything useful outside the scope of working with cheats. Omniconvert is for converting cheat codes between different devices and for build simple cheat files.

Would 2 have been a better game if it looked like 5, and vice versa? If anyone has any thoughts on this let me know, but with the tools at our disposal nowadays 3D seems like the logical choice.) (Although maybe I'll put up a poll in another topic to see what graphical style people preferred in their Suikoden games.

But if someone has managed, or knows the steps how, it'd be hugely appreciated. Although I do realize that 5 is a PS2 game and probably a whole different ball game.
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#Suikoden v ps2 iso Patch
And I know this is maybe not your field as such Pyriel, but we all know how well you have been able to read and correct the coding of SII by your patch releases, so again I am assuming you managed to get into the base game files in order to find the errors. So if anyone has any idea how I can acquire even a base model without having to build one from scratch it'd be appreciated. The only 1's I've found available were for SII and they are in 2D format which is of no use. But I've been unable to locate anything even remotely similar to what I need on the internet. So far I have copied all the files from the disk and downloaded the Rom files from the iso-zone and I haven't been able to open either of the main DATA.PAK files they contain, which I am assuming contain the model data for the characters and landscapes etc., although if I'm wrong in this thought please tell me.Īnyway I'm in the middle of a, project, and I would really like to get my hands on the renders so that I can use/edit/make my own copies of them in Blender to create characters of a similar size and style. I'm posting this in the hope that Pyriel or some other technical wizard can help me in trying to either locate or Rip the character models from Suikoden V. Firstly I apologize if this is in the wrong section but I didn't know where else to put it and as it is about character artwork in a sense I thought it would do here.
